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[TMP] Incorrect Inspector window layout when selecting a Sprite Asset
Steps to reproduce: 1. Open QA-supplied project 2. Select Project -> Assets -> Concrete-Texture-7_2048x 3. Inspect the Inspector win... Read more
[XR][Android][URP] Shadows are not rendered on android devices with Sing...
Shadows are not rendered on android devices with SinglePass. 1. Open attached project. 2. Open "BakedLighting" scene. 3. Switch pla... Read more
[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...
How to reproduce: 1. Create a new Unity project 2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro) 3. Hover '... Read more
GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more
[Sprite Editor Window] Slice button is pushed outside the window when us...
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size Steps to repro: - Import/cre... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[Mobile Notifications] Notifications Setttings UI does not respond well ...
The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most ... Read more
[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light
How to reproduce: 1. Open attached project "20192BetaExperiments.zip" and scene "Init" 2. Resize Game window (resizing vertically s... Read more
[LWRP] Different rendering order in Scene and Game view when endCameraRe...
How to reproduce: 1. Open the attached project named Case_1171013 2. Open the SampleScene 3. Observe the Scene view, notice that the... Read more
[Metal] Memory leak occurs when resizing the preview window
How to reproduce: 1. Open the attatched project (New Unity Project44) 2. Select the material in the Assets folder 3. Resize the prev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off