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Constructor with optional nullable enum parameter is not found over asse...
How to reproduce: 1. Open the user's attached project ("asmdef-nullable.zip") 2. Make sure that the Scripting Runtime is set to .NET... Read more
With multiple open projects, Reimport All always tries to reimport the p...
How to reproduce: 1. Open Unity Hub, create a project and leave it open 2. Open Unity Hub again, create a second project and leave i... Read more
Editor silent crash when attempting to load a new Scene after allocating...
Steps to reproduce: 1. Open QA-supplied project ("Link in the description") 2. Open Scene ("Launcher") 3. Enter Play mode 4. Press: ... Read more
EdgeCollider is not updated in the scene view after sprite shape has bee...
Steps to produce: 1. Open attached project 2. Select "Map" GameObject in the Hierarchy tab 3. Go into play mode 4. Press "Load" butt... Read more
[iOS] Text input begins at the end of the text when the caret position i...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Write something i... Read more
2D Animation Preview Package: Animated meshed sprite with bones flickers
2D Animation Preview Package: Animated meshed sprite with bones flickers Steps to Repro: 1. download attached project (TestingPro... Read more
Timeline window's ruler describes time in a 0:60 notation when the float...
Reproduction steps: 1. Open the attached project named "Case_1138380" 2. Select the "Cube" gameObject 3. Extend the animation length... Read more
[ECS] Cameras that are enabled before entering Play Mode do not display ...
How to reproduce: 1. Open attached project "fg-ecs.zip" 2. Open 'World' scene (10101 Software > World Engine > Scenes) 3. Enter play... Read more
Removed component re-appears while applying changes from variant to base
Steps: 1. Create a new project 2. Add Cube to the Hierarchy 3. Make a prefab out of this cube 4. Make a variant out of this cube 5. ... Read more
Array.BinarySearch parameters get swapped from .NET 3.4 to .NET 4.0
Binary search gives different ordering of IComparer parameters In my array of y's, I will search for element "x", when executing Ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects