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System.Net.WebRequest leaks WebRequest Objects
How to reproduce: 1. Open the attached project "HttpWebRequestLeakTest" 2. Enter Play Mode 3. Open Memory Profiler and take a snapsh... Read more
[LWRP] Reflection Probe shows black sides of Cubes when Cubes are using ...
How to reproduce: 1. Open the user's project 2. Open the Scenes > Bug scene 3. Open Window > Rendering > Lighting Settings 4. Genera... Read more
[iOS] Player overlaps the status bar when Default Orientation is set to ...
How to reproduce: 1. Open the attached project 2. Go to Player settings -> Resolution and Presentation -> Set the Default Orientatio... Read more
[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when ...
To reproduce: 1. Using Unity hub create a new project with LWRP template 2. In player settings switch graphics API to GLES2 or GLES... Read more
Cannot use multiple materials on a single sub-mesh when static batching ...
How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more
Internal Exception is thrown after Test with GameObject using DontSaveIn...
How to reproduce: 1. Open the attached "TestRunnerCrash.zip" Project 2. Open the Test Runner window 3. Go to "EditMode" Tab and pres... Read more
[Vulkan] memory leak is present when using PostProcessLayer in an Androi...
To reproduce: 1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip" 2. Observe the leakage via Attached Profiler... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more
Applied nested prefab instance in prefab mode is duplicated in variant i...
Steps: 1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances 2. Add Nestee2 to Nestee1 an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects