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Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...
How to reproduce: 1. Open attached project ("nested-prefab-crash.zip") 2. Open scene Assets > Core > Scenes > Test-Occlusion-Scene 3... Read more
Baked Occlusion Culling data affects Prefab Mode
How to reproduce: 1. Download the user-submitted package (PrefabAndUmbra.unitypackage) 2. Create a new Unity project 3. Import the d... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more
[UI] Child canvas ant its elements stretching does not account for rotation
Steps to reproduce: 1. Open QA attached project 2. Open SampleScene 3. Resize the Game View and observe that the child canvas elemen... Read more
Malformed .csproj files and empty folders are generated when there are r...
To reproduce: 1. Open attached project 2. Open the Example project 3. Open the Visual Studio from the Unity Editor via the Assets/Op... Read more
Package Manager UI - Package versions are marked as verified that do not...
You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more
[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro: - download this project - Open the S... Read more
Animation's unexposed parent's transform is added to the child object's ...
How to reproduce: 1. Open the user-submitted project ("TLD-13486.zip") and open ("SampleScene.unity") 2. In the Project Window under... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project 2. Navigate to the Lighting Settings and make sure that Lighting Mode ... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline 2) Add a signal track bound to a gameobject 3) Add a signal Emitter, create a new signal and a new signal recei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects