Search Issue Tracker
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more
[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
When the parent object uses a Mask, the child canvas disappears complete...
How to reproduce: 1. Open the attached project 2. Open "Masked Inner Canvas" scene 3. Expand Canvas>Mask Panel and select Inner Canv... Read more
Changing InteractableStates while Deactivating EventSystem causes NullRe...
To reproduce the issue follow the steps: 1. Launch the attached project called 'Selectable' 2. Open the "Sample" scene 3. Run the sc... Read more
World space canvas are visible in the material inspector
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. In project tab, select "New Material" and notice that canvas ... Read more
UI stretched and cut off on smaller displays
To reproduce: 1. Open attached project 2. In the menu choose Build > BuildRenderTexSceneOnly 3. Run build on dual monitor setup wit... Read more
[UI] Word Space UI is not rendered in Cardboard project VR mode
Steps to reproduce: 1. Open attached project 2. Open 'Fenix' scene 3. Make sure VR mode is enabled on 'CardboardMain' game object (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles