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[iOS] The whole project recursively copies itself into the Build folder ...
To reproduce: 1. Download attached project “case_1124821-iosPluginTest 2.zip" and open in Unity 2. Open "EmptyScene" scene 3. Go to... Read more
Crash on VRDeviceHoloLens::SetViewportScale on entering Play mode in pro...
How to reproduce: 1. Open the attached "MRTK-EXAMPLES.zip" project 2. Open the "AdaptiveQualityExampleScene" scene 3. Enter the Play... Read more
Attaching an EventTrigger component to the Template`s Item GameObject ca...
How to reproduce: 1. Create a new project 2. In the Hierarchy Window, create a Dropdown UI element and in its Inspector add 5 new op... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce: 1. Open the attached project 2. Open Window/General/Services 3. In the Services tab, open Cloud Diagnostics 4. E... Read more
Grid.GetCellCenterWorld returns a value offset from the center when usin...
How to reproduce: 1. Open the attached "case_1116814-GetCellCenterWorld.zip" project 2. Enter Play mode 3. Click on the green tile i... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce: 1. Create a new scene 2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF) 3. Open P... Read more
Continuous speculative collision produces incorrect contact points
How to reproduce: 1. Open attached project 2. Open scene Scenes/SampleScene.unity - Scene contains two bars constrained using Conf... Read more
ETC texture compression Split Alpha Channel, doesn't work for SpiteAtlas...
Steps to reproduce: 1. Open user attached project 2. Switch to Android platform 3. Select Assets/Atlas_Variant_ES2_split and observe... Read more
[Android] Duplicate plugins with the same names prevent from exporting a...
Errors related to duplicate plugins with same names thrown in the console which prevents from exporting a project to Android. Steps... Read more
[Xbox][Mono] Assembly compiling error during Xbox building process when ...
Steps to reproduce: 1. Open user attached project 2. Build & Run a Development or Debug build 3. Observe that the build fails with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects