Search Issue Tracker

7
votes
Fixed

Blend Shape Normals are always calculating even when it's set to None in...

Asset - Importers

-

Feb 02, 2019

-

Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open the attached project 2. Verify that the Blend Shape Normals Importer Settings is set to None 3. Re-import the ... Read more

0
votes
Won't Fix

Crash when running on a virtual display on a machine with more than 8 GPUs

Linux

-

Jan 29, 2019

-

Version/s: 2018.3.3f1

If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more

0
votes
By Design

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

-

Oct 28, 2018

-

Version/s: 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a4

To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more

0
votes
By Design

Globalgamemanagers generation is not deterministic when Building Project

Build Pipeline

-

Feb 01, 2019

-

Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open attached project 2. Build for Windows Standalone twice 3. Compare both files Reproducible with: 2018.3.5f1, 2... Read more

1
votes
Won't Fix

[ShaderGraph] Only one entry in dropdown when choosing color channels fo...

Package: Shader Graph

-

Feb 01, 2019

-

Version/s: 5.3.1

How to reproduce: 1. Open the user's project 2. Open "New Shader Graph 1" in Shader Graph 3. Create a Swizzle node (Right-click -> C... Read more

0
votes
Duplicate

FBX animation imported from Maya rotates in Z-axis instead of Y

Asset - Importers

-

Feb 01, 2019

-

Version/s: 2017.3.0a1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "Citizen - finger bug.zip" 2. Select "Citizen@FingerTest" GameObject in the Hierarchy w... Read more

0
votes
Fixed

[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...

Graphics - General

-

Jan 05, 2019

-

Version/s: 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open attached "case_1120672-Crash2" project 2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resou... Read more

0
votes
Won't Fix

dynamic_bitset::test crash when Instantiating objects

Scene Management

-

Feb 02, 2019

-

Version/s: 2018.3.0a10, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open User-supplied project 2. Open Scene "laboratory" 3. Run the scene Expected: no crash Actual: crash Re... Read more

0
votes
Fixed

Crash in Rigidbody::IsSleeping when moving an inactive RigidBody into ne...

Physics

-

Feb 03, 2019

-

Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Open "report" scene and Play. Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4 N... Read more

0
votes
Fixed

BlendShapes change their shape when GPU Skinning is enabled

Graphics - General

-

Jan 17, 2019

-

Version/s: 2018.3.0b6, 2018.3.1f1

How to reproduce: 1. Open attached project "case_1117816_repro.zip" 2. Enter Play mode Expected result: The shapes in the game are ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.