Search Issue Tracker
Blend Shape Normals are always calculating even when it's set to None in...
To reproduce: 1. Open the attached project 2. Verify that the Blend Shape Normals Importer Settings is set to None 3. Re-import the ... Read more
Crash when running on a virtual display on a machine with more than 8 GPUs
If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more
Objects are invisible when using IndirectDrawing based on CommandBuffer
To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more
Globalgamemanagers generation is not deterministic when Building Project
To reproduce: 1. Open attached project 2. Build for Windows Standalone twice 3. Compare both files Reproducible with: 2018.3.5f1, 2... Read more
[ShaderGraph] Only one entry in dropdown when choosing color channels fo...
How to reproduce: 1. Open the user's project 2. Open "New Shader Graph 1" in Shader Graph 3. Create a Swizzle node (Right-click -> C... Read more
FBX animation imported from Maya rotates in Z-axis instead of Y
Steps to reproduce: 1. Open original project "Citizen - finger bug.zip" 2. Select "Citizen@FingerTest" GameObject in the Hierarchy w... Read more
[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...
How to reproduce: 1. Open attached "case_1120672-Crash2" project 2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resou... Read more
dynamic_bitset::test crash when Instantiating objects
Steps to reproduce: 1. Open User-supplied project 2. Open Scene "laboratory" 3. Run the scene Expected: no crash Actual: crash Re... Read more
Crash in Rigidbody::IsSleeping when moving an inactive RigidBody into ne...
How to reproduce: 1. Open attached project 2. Open "report" scene and Play. Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4 N... Read more
BlendShapes change their shape when GPU Skinning is enabled
How to reproduce: 1. Open attached project "case_1117816_repro.zip" 2. Enter Play mode Expected result: The shapes in the game are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects