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Wind Zone effect is not prewarmed on a particle system after reopening t...
Steps to reproduce: 1. Download 1122824_repro.zip and open "test" scene 2. Enter play mode 3. Notice that wind effect isn't prewarme... Read more
[Android][Unity 2017.4] Textures appear black in Player on particular de...
Steps to reproduce: 1. Open the attached project 2. Build and run to android Notice that while loading, Unity logo appears as a blac... Read more
ParticleSystem.Shape.Sprite is rendering wrong color of the object when ...
To reproduce: 1. Open attached project 2. Press on Core in the hierarchy ( the particles are black) 3. Enable and disable Sprite Ren... Read more
Additional metadata fields are revealed in Inspector window after switch...
Steps to reproduce: 1. Create a new project in 2019.2.0a4 2. Select scene 3. Change Inspector mode to Debug Results: Notice that ... Read more
Crash on Mono JIT Code when calling virtual protected void
How to reproduce: 1. Open the "mono_crash,zip" project 2. Open the "test_scene.unity" scene 3. Press Play Actual result: Unity cras... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode
Repro steps: 1. Open QA attached project "repro_ 1123284" 2. Observe the drawn gizmos in the scene 3. Select GameObject in the Hiera... Read more
Using .NET API 4.x increases performance spike in Scripts twice when sel...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open the Profiler and enable "Deep Profile" and "Profile Editor" 3. Recor... Read more
[IL2CPP] ArgumentNullException is thrown when using async and having a l...
Repro steps: 1. Open user attached project 2. Build and Run 3. Check the log Actual: "ArgumentNullException: Value cannot be null. ... Read more
[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...
Reproduction steps: 1. Open "StringBuilderGC.zip" project 2. Open Profiler window and enable "Deep Profile" 3. Enter Play mode 4. A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects