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Tile palette images distort when importing irregular shaped tiles
Tile palette images can distort when importing irregular shaped tiles. When attempting to create a tile map from a sprite sheet with... Read more
[iOS] [OpenGLES3] Multi-Display causes a crash on UnityFramework`GfxFram...
How to reproduce:1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES3 Graphics API2. Connect extra screen to iOS devi... Read more
[iOS] [OpenGLES2] Multi-Display causes a crash on UnityFramework`GfxFram...
How to reproduce:1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES2 Graphics API2. Connect extra screen to iOS devi... Read more
[ShaderGraph] Changing precision of SG with SubGraphs that still use the...
Reproduced in SRP master of 5/28/19, 2019.3.0a5. 1) Open up the attached SubGraphs.zip inside a SG project pointing to master.2) Ope... Read more
GameObject with Cloth Component is rising upwards when GameObject is rot...
How to reproduce:1. Open user-supplied project2. In Hierarchy select "NotRotated" GameObject3. Rotate the GameObject 90 degrees on t... Read more
[WebGL] UI loses Assembly Reference when building a project with FaceBoo...
Steps to reproduce:1. Open users attached project "SpaceShooter2019-30a7.zip"2. Open "MainMenu" scene3. Notice the console errors re... Read more
[Mac Editor] EditorWindow.focusedWindow returns null when not focused on...
How to reproduce:1. Open the attached project2. Open "SampleScene"3. Click on the Scene View to focus it (observe the "UnityEditor.S... Read more
[Linux] Burst compiler fails when building Windows player
To reproduce:1) Create a new project2) Add a Burst package to project3) Build a windows player Result: You get errors that Burst Com... Read more
[Linux] Sticky Keys do not work in the Editor
How to reproduce:1. Open the attached project 'ctrl_test.zip'2. Make sure Sticky Keys are on3. Enter Play mode4. Press Left Control ... Read more
Timeline Animation skips sampling when an Animation has a sharp transiti...
Steps to reproduce:1. Open users attached project "ScalingFrameLate.zip"2. Open "SampleScene"3. Select "Head" GameObject4. In the Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled