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LWRP Shader conversion does not set the Surface Type for standard transp...
How to reproduce:1. Download the tester-submitted package(Environments.unitypackage)2. Create a new Unity project and import the pac... Read more
[UIR] Editor Re-paints the Scene when Mouse Cursor Enters or Exits Certa...
How to reproduce:1. Open the attached project named Case_11668122. Move the mouse cursor in and out of the Package Manager window3. ... Read more
Previously protected Selectables methods still can't be accessed due to ...
How to reproduce:1. Open the attached project named Case_11670062. Open the "Test.cs" and uncomment the code3. Observe the .IsHighli... Read more
RigidBody.AddForce() does not add force to RigidBody when child Particle...
How to reproduce:1. Open attached 'project-1169842.zip' project2. Enter Play mode3. Press and hold 'Space' button4. In the Hierarchy... Read more
Shader Graph freezes when a new property is added via Blackboard
How to reproduce:1. Open the attached project ("case_1170465-Shadergraph freeze.zip")2. Open the "Water General" Shader Graph3. Add ... Read more
[ShaderGraph] Closing the "Do you wish to save changes" dialog window cl...
How to reproduce:1. Open the attached project ("case_1170503-ShaderGraph save dialog.zip")2. Create a new shader graph3. Make a chan... Read more
[ProBuilder] Using Probuilders Triangulate on a Polybrush mesh causes th...
Using Probuilders Triangulate on a Polybrush mesh causes the mesh to become invisible and throws loads of errors To reproduce:1. Cre... Read more
Asset Group loses its reference in Addressables window when a file with ...
How to reproduce:1. Download and open the project "1170379.zip"2. Open the Addressables window3. Create an Asset or folder and name ... Read more
Window of a package could not be opened when the Window was open while t...
How to reproduce:1. Create a new project2. Open Timeline Window3. Remove Timeline package4. Install Timeline package5. Try to open T... Read more
Clicking an object, behind which there's a terrain being painted on does...
Clicking an object, behind which there's a terrain being painted on does not select the new object To reproduce:1. Create a terrain2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"