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[WebGL][Windows Touch] Touch does not work on WebGL.
Tried with Windows Surface Pro. WebGL touch does not work. Repro:1. Download package and project at: https://github.com/Unity-Techno... Read more
[OSX][DualShock 3] The leftShoulder button also triggers the non-existen...
When pressing the leftShoulder button on a DualShock 3 controller on OSX, the TouchpadButton is also triggered, even it doesn't exis... Read more
[OSX][DualShock 3] When bind an Input Action to dpad, it is actually bin...
When using script to bind dpad input to an Input Action, the callback function is called when left stick is pressed, instead of dpad... Read more
Contents in the Console Window disappear when clicking on a IndexOutOfRa...
How to reproduce:1. Open attached project "Case_1165282_consoGone.zip"2. Open "Storm's Scene" (Stuff > Our Stuff (Comrade) > S... Read more
Editor can be undersized below limit when in Play mode
How to reproduce:1. Create a new project or open an existing one2. Open the Game window3. Resize the Editor to the smallest possible... Read more
WindowsVideoMedia error 0x8007007b is thrown when importing an AssetBund...
How to reproduce:1. Download and unzip the attached file "case_1168061.zip"2. Save the "AssetBundle/menu12" file somewhere else on y... Read more
[Mac] Audio from outside of Unity Editor sources glitches when recompiling
How to reproduce:1. Create a new project2. Play audio source outside of Unity3. Go to Window > Package Manager4. Install any pack... Read more
Transform.SetParent throws exception when called from Event with no inpu...
How to reproduce:1. Open attached "project-1169082.zip" project2. Enter Play mode3. In Game window press "Clear Parent with Event" b... Read more
[Light/Shadows] Soft shadow does not render on switching Graphics APIs t...
Hard shadows being rendered instead of soft shadows while changing shadow type to "Soft Shadows" in the inspector on Windows.Occurs ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"