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Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce:1. Open attached project2. Add empty game object to SampleScene3. Save scene Reproducible with: 2017.4.29f1, 2018.4... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce:1) Open the attached project and scene2) Build and run on WebGL Result: It fails with "Maximum call stack size exceeded... Read more
[Templates] Clamp BlendShapes are set to true by default when creating n...
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more
2D Sprite is Rendered in a different position compared to its Position c...
Steps to reproduce:1. Open users attached project "Try2019.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene... Read more
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...
How to reproduce:1. Open User's attached project2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)3. I... Read more
[Android][Vulkan] RenderTexture is cleared every frame when using Vulkan...
To reproduce:1. Open the user's attached project2. Build and deploy the Sample Scene on an Android device3. Swipe on "Scratch Card" ... Read more
[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...
To reproduce:1. Open attached project "iOSRemoteProfilerReproduction.zip"2. Open "SampleScene.unity" scene3. Select Assets > Plug... Read more
Burst build compilation fails when jobs are encased with #if UNITY_EDITOR
How to reproduce:1. Open attached project "case_1160400-burst_fail_2.zip"2. Build and run the game3. Observe Console Window Expected... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce:1. Open the attached project ("case_1161911-Test_Crosshair1")2. Open the repro scene ("SampleScene")3. Enter the Pl... Read more
Realtime direct contribution is missing when using mixed lights in subtr...
How to reproduce: 1. Open the attached project ("MixedLightBug")2. Click on Directional Light in Hierarchy3. Change the Shadow Type ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled