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[Animation] Help and cogwheel icons are missing in Animation State Trans...
Help and cogwheel icons are missing in Animation State Transition component Steps to Repro: 1. Create a new Project2. Hierarchy >... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce:1. Open the original project "hdrpupgraadefailure.zip"2. Navigate to Project -> Assets -> Scenes and open S... Read more
Contents of text file Assets are not displayed in the Inspector window
How to reproduce:1. Open user-submitted project (BugReport_Unity)2. Select the 'bugreport.txt' Asset in the Project window3. See the... Read more
[SRP] DrawingSettings OverrideMaterial does not take property values com...
How to reproduce:1. Open the attached 'SRPOverrideMaterial.zip' project by QA2. Open 'SRP0101' scene3. Go to Play mode Expected resu... Read more
The Marker does not Run and gets Skipped when running in Reverse
To reproduce: 1. Download attached "Timeline reverse bug.zip" project and open in Unity2. Open "ReverseNotWorking" scene3. Open Time... Read more
[Collab] Buttons are overlapping in the History window.
Buttons are overlapping in the Collab History window. Steps to repro:1. Open the attached project.2. Windows > Asset Management &... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce:1. Open the original project "VideoBug.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
Reference issues importing Standard Assets AFTER importing Low Poly Anim...
Reference issues importing Standard Assets AFTER importing Low Poly Animated Animals assets After having imported the Asset Store pa... Read more
[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batc...
To reproduce:1. Open users attached project "TestProject.zip"2. Open "TestScene.unity" scene3. Build for iOS4. Deploy the Xcode proj... Read more
[HDRP] High exposure on UI causes image tearing
Steps to reproduce:1. Open attached project2. Make sure you are in "BasicFunctionality" scene3. Select "Post Processing Settings" ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"