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Installing Entities Package throws Burst Errors
How to reproduce:1. Create a new 3D (URP) Project2. Open Package Manager (Window -> Package Manager)3. Click on the '+' icon4. Cl... Read more
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce:1. Open the “TestNavBugs“ project2. Open the “TestNavMinimal“ Scene3. Enter Play Mode4. On the Game view press the ... Read more
Layout elements are missing when the VFX Graph Window is docked horizont...
Reproduction steps:1. Open the attached “VFX.zip” project2. Open the “graph” asset from the Project Window3. Dock the “graph” Window... Read more
Profiler warnings are thrown when profiling a simple physics scene
Steps to reproduce: Create a new URP/HDRP project Install Enitity and Physics packages In the physics package install samples (Packa... Read more
[URP] Black screen in the Game view when using Blitter.BlitCameraTexture
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Scene_RedTest.unity" scene3. Observe the Game view Expecte... Read more
No depth output in Play Mode with Camera.Render when both SSAO and Depth...
Reproduction steps:1. Open the attached "repro_IN-69725" project2. Open the "SampleScene.unity"3. Make sure that the "Depth Capture"... Read more
[WinArm][DX12] Crash in DrawBuffersCommon when docking windows
Steps to reproduce: 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects and cr... Read more
Cannot change Listview/TreeView selection with Right-Click mouse down
Steps to reproduce: 1. From the main menu, open the Window/UI Toolkit/Sample window. 2. Right click the "Tree View" item in the left... Read more
Context menu should open on mouse down instead of mouse up on MacOS
Steps to reproduce: 1. Load a uxml document with some content in the UI Builder 2. Right mouse down on an item in the Hierarchy view... Read more
Crash on in __pthread_kill when requesting an Addressable Asset without ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/boot.unity” Scene3. Enter the Play Mode4. Wait fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal