Search Issue Tracker
[Quest][Reflection Probes] Reflections change shape and performance is i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure Oculus X... Read more
Glyphs of characters are displayed incorrectly when using Unicode IVS
How to reproduce:1. Open the user’s attached “TestTextMeshPro.zip” project2. Observe the text in the Game window Expected result: No... Read more
[Mobile] Touch is focused on the ListView TextField element and the keyb...
How to reproduce:1. Open the "IN_67966" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
[Vulkan] UI elements are not rendered in the Player on Android devices w...
How to reproduce:1. Open the "IN_68154" project2. Open the “SampleScene”3. In the Project Settings make sure the Vulkan Graphics API... Read more
UXML Assets cannot be opened with button from the UI Builder Library sec...
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Add two Elements from the Library S... Read more
Audio clips list shows its asset guid instead of its name when entering ...
Steps to reproduce: 1. Create an ARC with some clips 2. Enter play mode Actual results: The clip elements show their asset guid and ... Read more
[iOS] Audio volume decreases when using a microphone through the native ...
How to reproduce:1. Build And Run the user’s attached “1757662-ios-mic.zip” project on an iOS 17 device2. Press the “Mic On” button3... Read more
Console errors are shown when generating a PropertyBag for a type with a...
How to reproduce:1. Open the attached “explicit_interface_property_issue“ project2. Observe the Console window Expected result: No e... Read more
Memory leak errors are shown in the Console when displaying a context me...
How to reproduce:1. Open the attached “contextmenu_32char_issue” project2. Open the “SampleScene”3. In the Hierarchy window, select ... Read more
Sliders and Scrollbars do not work on a multi-display setup when screen ...
How to reproduce:1. Open the “MultiDisplayUI“ project2. Open the “MultiDisplayUI“ scene3. Set up displays according to Assets/MultiD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument