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[Overlays] dock area disappears when overlay is temporally undocked
[Test workshop]- BUG: As a user I should be able to temporarily undock from a corner and re-dock back into the same corner without m... Read more
[Overlays] ToolSettings overlay spawned position doesn't follow mouse po...
test workshop- BUG: ToolSettings popup (s key shortcut) does not open at the mouseposition as it should Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps:1. Open the attached “BugRepro” project2. Import the Custom Physics Authoring sample from the package manager (Wi... Read more
UI Builder window elements turn blank when applying a custom font in Pla...
How to reproduce: Open the project "IN-66283_SW6PuzzleGame" Open the “ScoreScene” scene Enter Play mode Navigate to Window → UI Tool... Read more
“AppDomain.UnhandledException” is not called before the app crashes when...
How to reproduce:1. Build And Run the user’s attached “CheckBelow.zip” project on a mobile device2. After the crash, observe the log... Read more
"AutoFill"menu item is presented in "Edit"
Steps to reproduce: Create a 3D project Go to the "Edit" menu item on the Mac Observe that the first submenu is "AutoFill" Actual re... Read more
“Revert” and “Apply” buttons are not available after doing changes in Sp...
How to reproduce:1. Open the user’s attached “GolfRush.zip” project2. In the Project window, select “adventurer-Sheet.png” (Assets &... Read more
"taskkill" command is ignored when the Player is running in Batch mode w...
How to reproduce:1. Open the “vulkan_repro“ project2. Navigate to File → Build Settings and press “Build“3. Open a cmd in the Build ... Read more
"MissingReferenceException: The object of type 'UnityEditor.DockArea' ha...
How to reproduce:1. Open the attached project "Ruined.zip"2. Double-click on the Game view window tab Expected results: No errors ar... Read more
Search: "Labels" and "Tags" icons don't look neat
Steps to reproduce: Create a project Go to "Window" -> "Search" -> "New Window" Click "Toggle Query Builder Mode" Expand its l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"