Search Issue Tracker
Material Inspector UI - Tooltip
!image-2024-02-02-12-07-39-798.png|width=1142,height=415! Read more
Empty or invisible container above Preview panel
!image-2024-02-02-12-09-19-134.png|width=829,height=456! Update ([~sebastienlh]) Found a few ways to repro (see attached videos). Th... Read more
Material Inspector UI - Reco / Nice to have - Icon picker
!image-2024-02-02-12-36-14-960.png|width=764,height=492! Read more
Crash on NSException when the display dialog contains a long message con...
How to reproduce:1. Open the attached “20240129_CrashOnDisplayDialog.zip“ project2. Display the dialog (Example > Crash)3. Observ... Read more
Rendering Debugger - Reset button behaviour
!image-2024-02-02-13-27-25-416.png|width=936,height=398! Read more
#pragma directives in .hlsl files are not being ignored when #include is...
How to reproduce:1. Open the attached “PragmaBug.zip“ project2. Open the “Assets/Scenes/ExampleScene.unity“ Scene3. Observe the Game... Read more
Rendering Debugger - Unusable checkbox
!image-2024-02-02-13-32-49-289.png|width=1224,height=494! Read more
search window closes unexpectedly when open advanced dropdown via Object...
Steps to reproduce: 1. Make sure object selector is using advanced search (preferences->search->search engine) 2. click on obj... Read more
[Overlays] dock area disappears when overlay is temporally undocked
[Test workshop]- BUG: As a user I should be able to temporarily undock from a corner and re-dock back into the same corner without m... Read more
[Overlays] ToolSettings overlay spawned position doesn't follow mouse po...
test workshop- BUG: ToolSettings popup (s key shortcut) does not open at the mouseposition as it should Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"