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Blend Tree data remains in the Animator Controller when the Motion prope...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/AnimatorController“ Animator Controller3. Select the “Blend... Read more
”connectedAnchor” is set to 0 when setting “FixedJoint.autoConfigureConn...
How to reproduce:1. Open the user’s attached “FixedJoint.zip” project2. Enter Play Mode3. Observe the 2nd debug text in the Console ... Read more
The Editor is stuck at "Importing assets" and "Reloading Domain" when op...
How to reproduce:Open the attached project "SampleProject-3.zip" Expected results: Project opensActual results: The Editor is stuck ... Read more
UI Toolkit's Buttons don't fully expand when placed inside ToggleButtonG...
Reproduction steps:1. Open the attached “Tanks_Complete.zip” project2. Open the “MainDemo” Scene3. Select the “PlayManager” GameObje... Read more
[Android] Build fails with "Execution failed for task ':launcher:checkRe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Switch to Android Platfor... Read more
Cursor is visible when using "Cursor.lockState = CursorLockMode.Locked" ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Set the Play Mode behavior to “... Read more
[URP] Error shaders not visible when depth priming is enabled.
Steps to reproduce: 1. Open the project 2. Look at the cube Actual results: The cube is invisible Expected results: The cube is pink Read more
"Automatic" Slice Type produces different results and "ArgumentOutOfRang...
How to reproduce:1. Open the “Dungeon“ project2. In the Project window select the “Assets/DummySprites/Characters/Player/Death.png” ... Read more
UI Toolkit Visual Element overflows when the margin value is added
Reproduction steps:1. Open the attached “UI Builder” Project2. Open “UI Builder” Window (Window > UI Toolkit > UI Builder)3. S... Read more
URP Shadows are inconsistently rendered when observed in the Player
Reproduction steps:1. Open the attached “Egg Game.zip” Project2. Open the “BaseScene” and enter the Play mode3. Move in the Game so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled