Search Issue Tracker
[PointEffector2D] Point effector is not working on Maximize
To reproduce: 1. Open attached project 2. Play bandom scene (make sure Maximize on Play is enabled) 3. Stop scene 4. Play again 5. ... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
AnimatorControllerPlayable.PrepareFrame is called on culled animators
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, expand Audience and notice that there are 400~ ... Read more
[Crunch] Applying PackTextures() to a crunched texture crashes in standa...
Steps to reproduce: 1. Open attached project 2. Build and run it Build crashes Note: Editor works fine Not reproducible: 5.2.4p1 ... Read more
Dropdown menu can only be opened once
Steps to reproduce: 1. Create empty project 2. Create Canvas element 3. Add Dropdown menu element to Canvas element 4. Play scene 5.... Read more
[Editor] Shift selecting (multi selection) in scene view does not work
Steps to reproduce: 1) open the project 2) scene 'Main' 3) select cube in scene view 4) shift+select sphere in scene view Expected:... Read more
[Preferences][Windows] External editor setting is ignored and MonoDevelo...
Repro steps: 1) Open the project 2) Open preferences and make sure external script editor is set to Visual Studio 3) Double-click on... Read more
[GLCore] Game view full of artifacts
Most of the tabs contains artificts, the more complicated the scene the worse it looks. Reproduces on forward and deferred. Steps: ... Read more
[Directional Light] Real-time directional light shadows cause visual art...
Directional lights shadows displays visual artefacts when viewed at an angle/at a distance in the Scene view. Repro steps: 1. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph