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Animation stops at the end of the transition duration when the Animator ...
How to reproduce:1. Open the attached project "2DBug.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Window>Animation>Anima... Read more
[URP] Shader transparency is not reflected when running built application
How to reproduce:1. Download and open the attached "TransparentTest" project2. Build and run the project3. Observe the "C" and "E" t... Read more
[Meta XR All-in-One SDK] Controllers are not being tracked after using H...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/pauls.unity” Scene3. In... Read more
Crash on D3D12GetInterface when entering the Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode3. If it does not crash close and reopen the proje... Read more
The Particle System doesn't work when played through ContextMenu
Reproduction steps:1. Open the attached “ParticleSystem“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Overlay Canvas is not visible when the Anti-aliasing field is set to FXA...
How to reproduce:1. Open the “FXAA URP 2D” project2. Open the “SampleScene”3. Enter the Play Mode4. Observe the Game View Expected r... Read more
Crash on gles::UseGLSLProgram when shader fails to patch due to exceedin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene.unity“ Scen... Read more
Input.GetKey() does not register key release when a specific key is pres...
How to reproduce:1. Open the attached “contextmenu_issue” Project3. Open the “context-menu-key-held-bug” Scene (Assets/context-menu-... Read more
"Preloaded Assets" list is empty when Player is built
How to reproduce:1. Open the “ProjectSettingsConstantlyChanging“ project2. Open the “MainScene”3. Open the Build Settings window (Fi... Read more
"Custom Render Queue" field cannot be set above "2000" when changing it ...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal