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A new UnityDefaultRuntimeTheme keeps getting created regardless of its e...
How to reproduce: Open “UXMLDefaultRuntimeTheme bug.zip“ project If “UnityDefaultRuntimeTheme 1.tss” file exists in the Assets folde... Read more
Physically based sky affects fog when it shouldnt
Repro: 1) Open the attached project with Unity 2023.3.0a14 or newer (I also tried trunk a16) 2) Rebake lighting. Its not related to ... Read more
"Connect to Unity Cloud" is enabled after downloading a new template
Steps to reproduce:1. In Hub, select "New project"2. In New project window, change the Project name, Location, Unity Cloud Organizat... Read more
Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Mate...
Reproduction steps:1. Open the attached “ReproCrash” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more
[VFX Graph] HLSL Block don't work with ShaderGraph Output Context
How to reproduce Create a vfxg from the Starter Template (Simple loop) Right Click and select Convert Output Choose a ShaderGraph Qu... Read more
Test Runner freezes on "Generate Context" when running tests
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Select PlayMode tests4. Ru... Read more
ARC volume value is synced with audio clip list item volume
(Original description) When adding an ARC to the hierarchy it will have an effect on the values displayed in the ARC window where th... Read more
[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
Saving does not remove the asterisk in the ARC window
When maximizing the ARC window, then minimizing it again, saving the asset does not remove the asterisk next to the tab name. Repro ... Read more
Burst cvt_ss2si, cvtss_si32, and cvtss_si64 methods return incorrect val...
Reproduction steps:1. Open the attached project “ReproProject_Incorrect_Burst_Intrinsicss_Methods_Managed_Implementation“2. Open Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"