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WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce: 1. Open attached project 2. Build and run WebGl build 3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps: 1) Build attached project for OSX x86_64 2) Run the build --- It will crash right after the splash screen (Playe... Read more
IL2CPP throws a NullReferenceException when attempting to Export a Devel...
Reproduction steps: # Open the user’s attached project # Navigate to File → Build Settings # Ensure that “Scenes/SampleScene” i... Read more
[Android] Enabling the new input system causes mobile build to not autor...
-e: see title --doesn't break on iOS (tested iPhone8 13.2) --tested with 2019.3.3, 2020.1a25, Input 0.9.6 - 1.0.0p5 --tested on Sams... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happened Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
[UVCS] Unity Version Control shows changed "Open XR Package Settings.ass...
Steps to reproduce: 1. Create a VR template project and switch to Android Platform 2. Install Unity's Version Control and set it u... Read more
Burst errors BC1040 are thrown when entering Play Mode with Entities usi...
How to reproduce: 1. Open tester-submitted project (BurstErrors.zip) 2. Open the SampleScene 3. Enter Play Mode and wait a few secon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects