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Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Notice NullReferenceException in console: NullReferenceExcep... Read more
[Collab] Update icons on files in 'project' tab are still shown, when co...
To reproduce: 1. Create new project 2. Create a new script 3. Push to collab 4. Add one more script 5. In 'services' tab turn off c... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more
[ProBuilder] Closing shape editor window while in play mode create a pre...
This problem reproduce with a version of PB that has the fix about entering in play mode while having the ShapeEditor open was creat... Read more
Directional Light is not in line with the moon in HDRP Fullscreen Sample...
How to reproduce: 1. Open the project “IN_10410” 2. Open Fullscreen Samples Testing Scene in Assets -> Sample -> High Definition R... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more
Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns ...
Reproduction steps: 1. Open user's attached project "vfxgraphcrash" --crash Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1... Read more
[Shader Graph] Entries list sections overlapped with each other in Enum ...
Display Name & Reference Suffix sections are overlapped with each other in Entries under Enum / Material Quality keywords while resi... Read more
Memory and GPU usage increase on versions 5.5 and 5.6
Reproduction steps: 1. Open User's projects 2. Build to iOS 3. Deploy to device 4. Look at Debug navigator 5. Look at memory usage ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects