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Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode project to the... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...
How to reproduce: 1. Open user-submitted project (OpenCL_Crash.zip) 2. Open the SampleScene 3. Make sure the Lightmapper is set to P... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
NullReferenceException after importing UnityVS package
To reproduce: 1. Import Visual Studio 2015 Tools for Unity ( https://visualstudiogallery.msdn.microsoft.com/8d26236e-4a64-4d64-848... Read more
[Themes] About Unity Credit text for The Mono Project is clipped
About Unity Credit text for The Mono Project is clipped with Verdana font. The window displays, "Scripting powered by The Mono Proje... Read more
New Unity Editor design layout issues when using a different Windows UI ...
Steps to reproduce: 1. Set windows UI scale to 125% or any higher percentage1 2. Open user-supplied project 3. Select "66" in Projec... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps: 1. Open the user's attached project ("VectorGraphicsBugReport.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
Particle batching broken when using a Default Particle System
1) Add 2 particle systems 1b) Ensure both systems have different world positions 2) Make sure the game camera can see them both 3) P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects