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0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

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Oct 14, 2019

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Version/s: 4.10

How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more

0
votes
Won't Fix

[HDRP] "Show Light by types" drop-down elements do not hide on closing d...

Package: Scriptable Render Pipeline HD

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Mar 30, 2020

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Version/s: 8.0.1, 7.3.1, 7.2.0

On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more

0
votes
Duplicate

Updating the UI Text component every frame increases memory allocated to...

UI

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May 23, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by user (MemoryTests.zip)2. Open "main" scene3. Enter Play mode4. In Profiler, select Me... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

[Test Runner] Test Runner window pops out from where ever it is docked, ...

Package: Test-Framework

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May 30, 2019

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Version/s: 1.0.11

When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

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Jun 22, 2015

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Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

1
votes
Duplicate

[WebGL] "wasm streaming compile failed" browser errors occur when launch...

WebGL

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Mar 23, 2020

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Version/s: 2020.1.0a7, 2020.1.0b1, 2020.2

How to reproduce:1. Create a new Unity project2. Build it for the WebGL platform3. Launch the project on a localhost server (XAMPP w... Read more

0
votes
Fixed

Deleting object or prefab causes Editor to crash, if that object or pref...

Asset and Scene Management

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Oct 08, 2016

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Version/s: 5.5.0b6

To reproduce from scratch:1. Make new game object, or it's prefab.2. Lock it in the Inspector.3. Delete that object. Expected result... Read more

0
votes
Won't Fix

Editor crashes when a large array of doubles is initialized

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Oct 13, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a14, 2023.2.0a1

Reproduction steps: 1. Create new or open any project2. Attach “NewBehaviourScript.cs” to any GameObject in the scene3. Enter the Pl... Read more

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