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Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
LOD Group Cross Fade effect is not working when the GameObject is loaded...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene01” Scene3. In the Addressables Groups window (Wi... Read more
[Linux] Editor sometimes crashes on exit in CentOS 7
[Linux] Editor sometimes crashes on exit in CentOS 7 In recent (2019.3) builds of the Linux editor, the editor will sometimes crash ... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
"Load Profiler Capture" warning is thrown when opening the same Capture ...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Switch to "Edit Mode", record anything... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project.2. Open scene: visualization3. Select particle system with name 'Blue' i... Read more
Entities 0.51.0-preview.32 causes a compile error when WebGL Platform is...
Reproduction steps:1. Open the attached project2. Open the Package Manager and ensure Entities 0.51.0-preview.32 is installed3. Open... Read more
[XR] XR Composition Layers are invisible when the MetaXR feature group i...
Steps to reproduce:1. Open the attached user's project "XRCompositionLayersWithMetaXRSDK.zip"2. Switch to Android3. In OpenXR settin... Read more
[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
All about bugs
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