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Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
Flicker when displaying the foliage of trees
Steps to reproduce : - import the project at Case 564368- open the scene Outland and notice the trees in the scene view Read more
[Curve Revamp] Animation rotation does not get saved if there is only on...
To reproduce:1. Open project "Papal Simulator 2014"2. Open scene bedroom3. Select GameObject "Pope"4. Open Animation window5. In the... Read more
Windows Phone 8 player stutters every several seconds
The stuttering has been reduced. It's not possible to completely get rid of this effect because of Microsoft's .NET garbage collecto... Read more
Renaming an asset always selects the full asset name
User has included a video with the explanation.Does not seem to occur in hierarchy. Does not reproduce with Version 4.2.1f3 Read more
Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project- import a texture and convert it into a sprite- open the sprite editor- make a selection... Read more
None of the transition lines in the Animator are rendered
To reproduce:1. Open project Animator Controller Render Issue2. Open scene Ranch 1 stage 1 broken3. Select Adam - Hand Gun4. Open An... Read more
Switch platform from standalone to Xbox and you get error: InvalidOperat...
1. After install of editor and plugin, import AngryBots project2. Make sure it's on standalone platform and then switch to Xbox in b... Read more
Data is lost when objects are deleted and then restored
Please watch the attached video all the way through since I believe that it does eventually reveal the cause of this issue. I would ... Read more
The avatars don't throw shadows on the plane
1. Load attached project and build and run the avatar scene2. Observe how there are now shadows on the plane Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Semantic Diff] - Semantic merge does not recognize preprocessor defines.
- Texture preview Slice slider is not greyed out when 2D Array has only one slice and no interaction is available
- Audio Clip is wrongly labeled as having Preload Audio Data enabled when Analyzing issues through Project Auditor
- Sprite renders black in Scene view after editing and clicking Apply with Scene Preview enabled in the Sprite Editor
- "NullReferenceException" is thrown when applying or reverting Shader Build Settings after entering Play Mode