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Collab Ignore Rules Ignored
1. What happened After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unit... Read more
[iOS] AREnvironmentProbeManager.OnDestroy triggers application crash
Steps to reproduce: 1. Download the attached project 2. Build and run on iOS 3. Click "Create AREnvironmentProb" Button 4. Click... Read more
Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce: 1. Connect to specified machine... Read more
UI, Game View colors become oversaturated when the “Use display in HDR m...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Observe the Game View ... Read more
Crash on InputDeviceIOCTL when closing Unity editor
Reproduction steps: 1. Open the user’s attached project 2. Enter Play mode 3. Close Unity Editor Expected result: Editor close... Read more
[LWRP] [Shader Graph] Shader graph specular highlight appears differentl...
Steps to reproduce: 1. Download and open the attached project "1175648.zip" 2. Build it on Android Expected: The three circles are ... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app. BlackBerry won't launch app over another app. It just stalls. Thus far, ... Read more
Getting the current process name returns Null when building with IL2CPP
How to reproduce: 1. Open user-attached project “2022.2 Beta Project” 2. Build the project with the IL2CPP Scripting Backend 3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A UI element loses the "hovered" state when the element is removed and re-added to the parent element while hovering it
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette
- FrustumCulling is not functional in VFX Graph rendered with Custom Pass when using AggregateCullingParameters
- EditorApplication.isFocused returns False when entering Play Mode
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP