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0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happened Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using... Read more

0
votes
Fixed

[XR] Quest crash with URP 10 preview and OpenGLES

Package: Scriptable Render Pipeline Universal

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Aug 07, 2020

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Version/s: 10.0.0-preview.26

Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang. The hang does not occur using the same project wi... Read more

0
votes
Fixed

[XR SDK] XRLoaderHelper GetLoadedSubsystem returns an old subsystem refe...

Package: XR Management

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Aug 14, 2020

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Version/s: 3.2.13

Reproduction steps: 1. Open attached project ("StateLoadedSubsystem.zip") 2. Open Test Runner window (Window->General->TestRunner) 3... Read more

0
votes
Duplicate

[macOS] 'Scene(s) have been modified' modal is shrunk/expanded when swit...

--

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Jul 07, 2022

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Version/s: 2019.4.40f1, 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

Reproduction steps: # Open the user's attached project # Modify the Untitled Scene # Open Assets > Scenes > Sample Scene # Press Ca... Read more

0
votes
Fixed

Error assigning 3D texture to 2D texture property '_MainTex' when using ...

Texture

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Oct 30, 2020

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Version/s: 2018.4, 2020.2.0b1, 2020.2.0b10, 2021.1

How to reproduce: 1. Open user-submitted project (TextureImporterIssues.zip) 2. Create a new Cube GameObject 3. Assign the Cube the ... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

4
votes
Not Reproducible

WebGL crashes continuously

WebGL

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Jun 24, 2015

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Version/s: 5.1.1f1

Read more

0
votes
Fixed

[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...

Mobile

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Aug 20, 2020

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Version/s: 2019.1.0b10, 2019.3.15f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...

Profiling

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Aug 29, 2019

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Version/s: 2017.3.0f1

Steps to Reproduce: 1. Add the Test.cs file to an Empty project and attach the component to something in the scene. 2. Run the game ... Read more

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