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UI is still visible in the Game view during runtime when Camera's Render...
UI is still visible in the Game view during runtime when Camera Component's Render Type is set to Overlay and Canvas Group's Alpha v... Read more
"Other" category is not shown in the player Profiler graph if a sample i...
How to reproduce: 1. Create and open a new project 2. Select File > Build Settings 3. Enable 'Development Build' and 'Autoconnect Pr... Read more
Crash on BatchRendererGroup::OnBeforeCulling when building with IL2CPP
Reproduction steps: 1. Open the user’s attached project 2. Click File > Build and Run Expected result: Build is created with IL... Read more
[AnimationRigging] GameObject snaps into place until its Root is moved w...
How to reproduce: 1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode Expe... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
Thread logs from a Player stop appearing in Console after the thread sleeps
Reproduction steps: 1. Open the attached "ThreadLogsInPlayers.zip" project 2. Enable "Development Build" and "Autoconnect Profiler... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
[MacOS] Can interact with editor window without it coming into focus
If your editor window is unfocused, you can click on visible components and interact with the editor. It stays out of focus for a fe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A UI element loses the "hovered" state when the element is removed and re-added to the parent element while hovering it
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette
- FrustumCulling is not functional in VFX Graph rendered with Custom Pass when using AggregateCullingParameters
- EditorApplication.isFocused returns False when entering Play Mode
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP