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ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more
Particles do not collide when particle system is moving
1. What happened For cases when - PS is static and other objects are moving - particles don't move, but PS is moving There's no col... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more
An object does not receive lighting from point light when Shader Graph m...
To reproduce: 1. Open the project “Shader Graph Bug” 2. Enter Play mode Expected result: All three spheres light up from the po... Read more
Button color is not changing when hovering/clicking on it if the Backgro...
How to reproduce: 1. Open project "UIToolkitIssue.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and hover/click with a cursor ... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Select "Particle System" - particles are not emitting. 3. Disable "T... Read more
Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap
How to reproduce: 1. Open the attached project("cookieRepro.zip") 2. Load "Sample Scene" 3. Rotate "Point Light(1)" 4. Generate Ligh... Read more
[Shadergraph] Best fit for terms typed in the searcher is no longer sele...
Repro steps: 1. Open a shadergraph 2. Create a vector 1 node 3. Drag the edge out from the vector 1 node onto the graph 4. When the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette
- FrustumCulling is not functional in VFX Graph rendered with Custom Pass when using AggregateCullingParameters
- EditorApplication.isFocused returns False when entering Play Mode
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles