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All Inspectors are affected and one of them rendered blank when changing...
How to reproduce: 1. Open the user-attached project “findBug_ECSinspectorMode” 2. Open the “SampleScene” scene 3. In the Inspecto... Read more
Custom SettingsProvider tabs have smaller left margins than default Sett...
How to reproduce: 1. Open user's attached project 2. Open Preferences window 3. In Preferences window select 'External Tools' tab an... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
[Linux][Editor] Color picker does not work
How to reproduce: 1. Create a new project 2. Choose Directional Light in the Hierarchy window 3. In the Inspector window, use the co... Read more
[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283" 2. Build to iOS Simulator 3. Project will crash Note: Issue is not reproducible with device Read more
[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...
Steps to reproduce: 1. Build and Run the user-attached project 2. Suspend the app (put it into the background) 3. Wait 10 seconds. A... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What happe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData