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[UI Builder] MissingReferenceException errors thrown on creating any ele...
MissingReferenceException errors are thrown on creating any elements after deleting USS file from the project window. Steps to repro... Read more
[UI Builder] Elements are created in the Hierarchy window on selecting "...
Previously copied element is created in the Hierarchy on selecting the "Paste" option in the StyleSheet window. Steps to repro:1. Cr... Read more
[UI Builder] Element highlight does not disappear in Canvas after deleti...
Element highlight does not disappear in Canvas after deleting the element in Hierarchy when the mouse position is on the selected el... Read more
Override window does not refresh state after changing prefab name in the...
How to reproduce:1. Create a new project2. Create two empty GameObjects "A" and "B" -> Drag drop-in project to make prefabs3. Mak... Read more
IL2CPP stack trace does not match MONO scripting back end when async/awa...
Reproduction steps:1. Open the attached project ("2019Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode and press a butto... Read more
Inspector is Blank and throws NullReferenceException when the Editor is ...
How to reproduce:1. Open the projects linked in the edit Other potential reproduction steps:1. Open any project.2. Make sure to not ... Read more
[WebGL] Button's OnClick() doesn't trigger Animator.Play()
How to reproduce it:1. Open the user's attached project 'WebGLAnimation.zip'2. Load the 'repro' scene3. Build on WebGL Standalone (F... Read more
[UI][AR Foundation] Worldspace UI buttons are not responsive when projec...
How to reproduce:1. Open the attached project2. Build project for iOS3. Open Xcode project and deploy it to an iOS device4. Click th... Read more
[Visual Effect Graph] Infinite compilation when opening
Reproduction steps:1. Open the attached project2. In the Project window, double click Test asset3. Observe the Compilation Progress ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject