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Accelerator Returns Incorrect Data when Asset is imported using Custom I...
Reproduction steps:1. Set up accelerator for this project2. Open the attached project "repro.zip"3. Create an empty file "a.artmat" ... Read more
IndexOutOfRangeException is thrown when increasing the size of an Expose...
How to reproduce:1. Open the user-submitted project2. Open the scene "bug" (Assets/bug.unity)3. In the Hierarchy window, select the ... Read more
[Android] The button is stuck on a press state when pressing the button ...
Reproduction steps:1. Open the attached Unity project "InputIssue.zip"2. Build and install the application on a device3. Open the ap... Read more
Scene view is offset to the bottom when the Draw Mode is set to Deferred
How to reproduce:1. Open the user-submitted project2. Open the scene "test" (Assets/test.unity)3. In the Scene view control bar, ope... Read more
[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...
Reproduction steps:1. Open the attached project "Case_1383511.zip"2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Profil... Read more
Undo crashes Unity with segmentation violation SIGSEGV
Reproduction steps:1. Open the project attached2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Hierarchy ... Read more
Crash when opening a scene when no errors are present
Reproduction steps:1. Open the attached "case_1339913-TestProject.zip" project2. Open the scene "Level 1" and enter Play mode3. Exit... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps:1. Open the attached project ("EndLayoutGroup_Bug.zip")2. Select a GameObject from the Hierarchy window3. Click t... Read more
Transform miscalculation when using NavMeshBuildSource with ModifierBox ...
How to reproduce:1. Open the user attached "NavMeshModifierBox.zip" project2. Open the "SampleScene" Scene found in the "Scenes" fol... Read more
Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings3. Under the "Other Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled