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Unlit/PBR Shader Graph Keywords menu is too small and is difficult to na...
How to reproduce:1. Open attached project2. Select New Shader Graph asset3. Press "..." button next to the Keywords label at the Ins... Read more
Moving subfolder to a folder which contains another subfolder with the s...
How can we reproduce it - please see attached video in comments1 Create new project2 Create folder with name "1"3 Create folder with... Read more
Serializable field attribute lists are not visible in the Inspector wind...
Reproduction steps:1. Open the attached Unity project "ReorderableListBug.zip"2. Open the "SampleScene.unity" Scene3. In the Hierarc... Read more
[HDRP] HDRP Wizard Fix All location change
Arguably most used HDRP wizards part will be Fix All button. Currently, to reach it you often need to either scroll down or resize t... Read more
[Linux] Crash on gtk_widget_get_window when attempting to create a new T...
Reproduction steps:1. Create a new “2D URP” project2. Open the Tile Palette window (Window > 2D > Tile Palette)3. Press on the... Read more
Crash on operator delete[] when Instantiating an Asset Bundle that refer...
Reproduction steps:1. Open the attached user's project "UnityTest_2022"2. Build and Run the project3. In the Player, Load Bundles 1,... Read more
[HDRP] Maximum LOD Level quality setting not working
Versions tested: 2020.1.0a8 + Standard, HDRP 7.0.1, HDRP 8.0.0/MasterSteps to reproduce: 1) Open attached scene or create a custom L... Read more
Environment Samples count resets to 2048 when entering a higher number
Reproduction steps:1. Open the attached “EnvironmentSampleIssue” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Light... Read more
Crash on __pthread_kill when opening a specific project
Reproduction steps:1. Open the attached “repro_IN-102704“ project2. Observe the crash Reproducible with: 2021.3.52f1, 2022.3.63f1, 6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject