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Blend Tree Slider does not adapt if outside allowed range on change of T...
Steps to reproduce: Open a Unity Project Create a new Animator Controller via Assets > Create > Animation > Animator Contro... Read more
[Vive][SteamVR] Play Mode stops or the Editor closes once XR processes (...
Steps to reproduce:1. Create a new VR project2. Set it up for a Vive VR device3. Enable SteamVR4. Enter Play Mode and confirm SteamV... Read more
[Linux][Vulkan] Silent crash when the Player window is resized
Reproduction steps:1. Create a new 3D project2. Open the Project Settings window (Edit > Project Settings)3. Set Linux Graphics A... Read more
IndexOutOfRangeException is thrown when right-clicking on Additional Sha...
Reproduction steps:1. Open the attached “CanvasError.zip” project2. Open the “SampleScene”3. Select the “Canvas” GameObject from the... Read more
The original Scene is built with the additive Scene's contents when load...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run the “Scenes/Menu“, “Scenes/MainScene“ and “Scenes/Additi... Read more
Really long build profile name causes errors in the Console or Fatal Err...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build profile" button Observe the "Name" ... Read more
[Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePas...
Step to reproduce:1. Open the attached “FrameBufferFetch” project2. Build And Run3. Observe the device screen Expected result: Displ... Read more
Custom mesh water surface normal map fades out when Y Position increases
How to reproduce:1. Open the attached “IN-90973” project2. Open the “OutdoorsScene”3. Enter Play mode4. Press the space bar5. Observ... Read more
Sprite renderer does not issue draw calls correctly when using SRP Batcher
How to reproduce:1. Open the attached "IN-93517" project2. Open the "SampleScene"3. Open the Frame Debugger window (Window > Anal... Read more
Crash on BV4_OverlapBoxAll when moving in play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the play mode3. Select the game view tab4. Move around for a fe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument