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Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
Corrupted App Codesign: Editor always requests firewall access
1. Enable firewall (System preferences -> Security & Privacy -> Firewall)2. Launch UnityNotice that warning dialog comes u... Read more
OGV video stream freezes during playback while audio works as expected
Steps to reproduce: 1. Download attached project2. In the root folder there's "vlc_stream.bat" file. Edit it to have a correct path ... Read more
[Linear] Directional specular lightmaps are broken after opening project...
Steps to reproduce: 1. Open attached project "819301.zip"2. Open scene "myLightScene"3. Bake lightmap. Make sure that color space is... Read more
Visual Studio is not opening when ReSharper is installed/enabled
How to reproduce:1. Install ReSharper2. Enable it in Visual Studio (when opening VS after install it should ask about enabling ReSha... Read more
Quadraphonic Audio Mixer does not play Rear channels
Reproduction steps: 0. Make sure that your audio driver supports Quad/Surround sound1. Open the attached project2. Open the availabl... Read more
Inspector properties flashes/appears/disappears when selecting/opening u...
Reproduction steps(GIF attached):1. Open attached project.2. Select any file except "Height Map broken" in the project view.3. Selec... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps:1. Open the project2. Open "TestScene" scene.3. Setup Editor and Game window to be side by side.4. Select "Main C... Read more
Crash on CalculateGlobalRotation while opening scene
How to reproduce: 1. Open the attached project "Case 818443".2. Open the only scene in it and observe the crash. Expected behavior: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject