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Drag selection in scene does not select objects which are not part of la...
1. Open my attached project Drag Selection scene.2. Write "rock" in hierarchy search input field3. Using drag action select all item... Read more
GameObject gizmo icons are lost when upgrading Unity
How to reproduce: 1. Open the attached project in Unity 5.3.6 and the only scene in it.2. Observe GameObject with icon and close Uni... Read more
[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
Baked Light on Android platform has huge gamma increase
Steps to reproduce:1. Open "New Unity Project.zip"2. Build for Android platform.-Red coloured point light has huge gamma increase. P... Read more
MSAA combined with certain orderings of triangles in a mesh causes seam ...
How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it.2. Select the "MSAABug_ExampleMateri... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce:1. Open the attached project2. Open and play Scene1 scene3. Press the button labeled "Reset"4. If pressed during th... Read more
[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...
Reproduction steps:1. Open and play attached project.2. Notice:- "Stencil Always" renders- "Stencil Less" doesn't render- "Stencil L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject