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Unloading a scene which is currently loading does not unload
Steps to reproduce:1.Open attached project "SceneManagementBug.zip";2.Press play.3.Press any key.-subScene won't unload. Problem: Th... Read more
[metal/compute/hlslcc] Significant CPU and GPU frametime regression with...
There are significant performance regression on metal/compute/hlslcc when compared to trunk or 5.4/release: With modified 'Viking Vi... Read more
[OSX] Animations play at a reduced frame rate compared to a previous ver...
How to reproduce: 1. Open attached project (ownCloud)2. Switch Build Target to iOS3. Open scene Globals.unity4. Play the scene- Note... Read more
[IL2CPP] Android build fails to compile with IL2cpp
Steps to reproduce:1) Open the attached project.2) Switch the platform to Android.3) Set the Scripting Backend to IL2cpp.4) Build th... Read more
[Anim] "Reset" on 2D Blend Tree does not reset values
Animator, 2D Simple Directional, Blend Tree, Inspector = Reset option does not reset numerical values of Pos X & Pos Y. repro:-I... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Calling GameObject.Find corrupts hierarchy active states and crashes editor
Prerequisites: to reproduce crash with 5.4 use "case_819525-BugReport17" project and for 5.3.5 use "case_819514-BugReport17" project... Read more
[Shuriken] Calling ParticleSystem.Emit starts playing the particle system
Reproduction Steps:1. Open the project.2. Open the "EmitPosition" scene.3. Play the scene.4. Wait for a couple of seconds for Partic... Read more
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce: 1. Open the attached project and the "BugScene" in it.2. Expand Main Canvas in the Hierarchy and notice InactiveGa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject