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[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk).2. Open "Services" Window and make sure both Cloud Build ... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce:1) Open the attached project.2) Deploy to an iOS device and run.3) Start drawing on the screen. Red 'x' signs app... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project.2. Go to 'Build settings' and set it to iOS platform.3. In the 'Hierarchy' window, ... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce:1. Open the attached project2. It will crash3. If project doesn't crash, reimport AquireBox_entry animation Read more
Layer name does not change when renaming it from Inspector tab
Steps to reproduce:1.Open attached project.2.Select Cube.3.Open Animator tab.4.Rename layer in the Inspector tab- Layer name does no... Read more
RenderTexture Fails to Update when Camera has an Image Effect Enabled
How to reproduce: 1. Open the attached project and "test" scene in it.2. Press play in the Editor and observe there is no circle in ... Read more
Imported assets failed to run script updater. System.NullReferenceException
Steps to reproduce:1. Open "case_818952-New_Unity_Project"2. Open "Survival" scene.3. Observe console. (Failed to run script updater... Read more
[Linux] Linux x86 + x86_64 Universal builds do not include all libraries
Steps to reproduce:1) Open the attached project.2) Build as Linux x86+x86_64 Universal.3) Open the build Data folder and go to /Plug... Read more
Shader properties window missing certain features, adding 'Space' to une...
Reproduction steps:1. Open the attached project2. Select 'Sphere' in the Hierachy3. Check the Renderer properties in the Inspector N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject