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[Undo][Inspector Framework] Error is thrown on performing undo operation...
In Inspector window 'Adding a New Script Component' and performing undo operation until gameobject doesn't get removed after Create ... Read more
Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce:1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform2. Navigate to "Assets > ... Read more
Output Mesh casts shadows when shadowcasting if off whenever a VFX syste...
Repro steps:1. Import the attached package and open the repro scene2. Observe that both the particles and the capsule are casting sh... Read more
[Mesh] Blendshapes added w/ AddBlendShapeFrame won't work properly with ...
How to reproduce:1. Open the user's attached "TestCombineMeshes.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Sele... Read more
Importing some ASTC HDR textures makes the editor crash
Importing some textures into ASTC HDR 6x6 format makes the editor crash 1. Switch editor to iOS or Android platform (so that ASTC fo... Read more
GI bake isn't started with multiple Editors warning after pressing Gener...
Steps to repro:1. Download the attached project and open "SampleScene" scene;2. Clear Baked Data in the Lighting window;3. Add refle... Read more
Scene visibility toggles visible when entering Play Mode for TMP SubMesh...
How to reproduce:1. Open the user's attached project("BugProject.zip")2. Load "SampleScene"3. Make sure "Canvas" is toggled invisibl... Read more
[Android][OpenGLES 2] App crashes in Development build on touch input on...
Reproduction steps:1. Open the attached project "EmptyTest.zip"2. In the Project window under the "Assets" folder open "TerrainTest.... Read more
[SceneView] Transform Gizmo axis rendered on top of cone cap, and that i...
How to reproduce:1. Open the attached '1312636.zip' project2. Open 'SampleScene'3. In the toolbar menu select the Move Tool4. In the... Read more
Unexpected compilation warning in VFXMouseEventBinder
Unexpected compilation warning when new input system is installed and enabled :com.unity.visualeffectgraph\Runtime\Utilities\EventBi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled