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[Windows] Not possible to deduce the source of 'Shader properties can't ...
1) Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game. Update to https://github.cds.internal.un... Read more
HoloLens jittering 3D model causing color separation possibly due to inc...
1. What happened 3D models are jittering and much more unstable than before the 2017.2.0p1 release. The jittering causes extreme col... Read more
[Addressables] Generated Addressables bundle hashes are different depend...
How to reproduce:1. Open the attached "case_1299153" project2. Open the "SampleScene" Scene3. Open the "Window/Asset Management/Addr... Read more
[Android] After building the project, errors about missing temp files ap...
To reproduce:1) Open attached project2) Build for Android3) Notice multiple errors after building process like:Trying to add file "T... Read more
“EndRenderPass: Not inside a Renderpass” and other Render Graph errors i...
Reproduction steps:1. Open the attached “IN-93527.zip” project2. Go to File > Build Settings3. Enable Development Build4. Build a... Read more
Build performance drops after building in 4.3
Steps to reproduce : - import the project "Tubes" attached in 4.2- create a development build- upgrade the project to 4.3 and create... Read more
[Input] When resizing window, Input.mousePosition will be clamped by the...
Steps to reproduce this issue: 1. Open the attached project2. Open Default scene3. It displays the position of the mouse on the scre... Read more
HandleTransform no gameObject Log Error Message after destroying a netwo...
Steps to reproduce:1) open the attached project2) build and run3) editor as host, client as build4) on client drag select capsules a... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
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