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[WP10] Game freezes without any output in Debug mode
Reproduction steps: 1. deploy the game to a Windows Phone 10 (Nokia Lumia 920)2. Start playing the game (Turotial or main game)3. At... Read more
[IL2CPP][iOS] Expected class name error when deploying to iOS device
To reproduce:1. Open attached project2. Build for iOS3. Try to deploy to iOS device using Xcode Actual behavior: failed deployment a... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce:1. Open the project in "repro.zip"2. Open the scene "testscene"3. Build it to windows4. Open task manager5. bring the b... Read more
[OpenVR] Entered playmode with unsupported gfx api = crash
repro settings: - OpenVR is preffered SDK- OpenVR supported headset is plugged in (CV1 or Vive)- Graphics API auto is unchecked and ... Read more
[Android] Project with IAP plugin fails to build with Gradle (release mo...
Reproduction steps:1) Open user's attached project2) Go to PlayerSetting and set up keystore (this is due to case 913164 bug)3) Make... Read more
[Android]LoadScene is very slow if APK is split in 5.4
To reproduce:1) Open attached project2) Make sure it has "Split Application Binary" set in Player settings3) Build and run on device... Read more
The project hangs on Completing Domain when loading a project
How to reproduce:1. Open the "IN-32446_SourceGenBugRepro" project2. If prompted with Package Manager Errors, select "continue"3. If ... Read more
Editor doesn't start up on Windows 32bit
-e: as per title, editor startup fails with windows error message.--NOTE: XP support for the editor was dropped with 5.3 -repro:--in... Read more
Game Center Achievements Not Reported
Full information about this bug and a workaround can be found on the forum post here:http://forum.unity3d.com/threads/problem-with-g... Read more
[Android][VRCardboard] Aspect ratio not preserved when switching from VR...
Steps to reproduce: 1) Download attached project 'AspectRatio.zip' and open in Unity2) Build and run 'AspectRatio' scene on a device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject