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UnityWebRequest fails on Windows if gzip compression is used
Issue started after upgrade to libcurl 7.75.Unity never had support for compression on Windows, but it was possible to work it aroun... Read more
The input and output have incompatible types error is shown in VGX graph...
Steps to reproduce: Create a new HDRP project Create Visual Effects > Visual Effect Graph > Minimal System Add a Skinned Mesh ... Read more
Normal from Height Node causes visual artifacts when using ShaderGraph w...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene3. Zoom in and out towards ... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
ContinuousNumberDrawer contains extra .cs extension
The file ContinuousNumberDrawer contains an extra .cs extension. It is named ContinuousNumberDrawer.cs.cs.This prevents some project... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce:1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar.... Read more
Crash with multiple stack traces when performing various actions with th...
A crash in the Unity Editor has been observed, affecting various workflows. These crashes happen when:- Opening the attached “IN-112... Read more
JavaScript file loaded as TextAsset using AssetDatabase.LoadAssetAtPath ...
Reproduction steps:1. Open the attached '1422311-sample' project2. Open the 'SampleScene'3. Enter Play mode Expected result: No erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject