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[GPU PLM] Crash when baking lights for a Scene with a Terrain using Prog...
Reproduction steps:1. Open attached project "Case_1338498" and load Scene "Game"2. Open the Lighting Window (Window -> Rendering ... Read more
Changing Profiler Capture Target Frame Time has no effect in the Profile...
Reproduction steps:1. Create a new project2. Open Profiler (Window > Analysis > Profiler)3. Enter Play mode and ensure that da... Read more
Decals render incorrect motion vectors (use the fallback shader instead ...
How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more
[Linux] Linux x86 + x86_64 Universal builds do not include all libraries
Steps to reproduce:1) Open the attached project.2) Build as Linux x86+x86_64 Universal.3) Open the build Data folder and go to /Plug... Read more
Profiler shows an entry called "unaccounted"
To reproduce:1. Open attached project2. Open the scene "Global" and play3. Select "new game"4. Click through the menus5. Press "begi... Read more
[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled
To reproduce:1. Open attached project;2. Enter "9_Realtime GI" scene;3. Build and run on Android devices;4. When app launches, press... Read more
[TMP] Single-Line Input field inside Scroll Rect receives mouse wheel in...
Reproduction steps:1. Open attached project "Tests.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, left click on the ... Read more
Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap
How to reproduce:1. Open the attached project("cookieRepro.zip")2. Load "Sample Scene"3. Rotate "Point Light(1)"4. Generate Lighting... Read more
Passthrough shows Background color tint when Camera clear color alpha is...
Reproduction steps: 1. Open the attached project “ReproProject”2. In the Inspector, set XR Origin's Main Camera Background to any co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject