Search Issue Tracker

Fixed in 5.4.3

Votes

21

Found in

5.2.1p4

Issue ID

737241

Regression

No

[UNET] SyncListStruct class file with certain names is not synced with clients

Networking

-

Steps to reproduce:
1) Download attached "Repro.zip"
2) Open the scene and build the project
3) Host from build, Client from editor
4) Select 'Player' object from hierarchy
5) Under Player.cs component

Expected: SyncList should have 1 element
Actual: It is not synced

Workaround: Rename the Skill.cs file to BuggySkill.cs and repeat the process to see how the SyncList now has one entry as expected

Comments (2)

  1. arzi42

    Nov 25, 2016 15:15

    This still happens in 5.4.3. and even the same work around seems to work.

  2. UnityEngine

    Sep 11, 2016 23:58

    FIX THIS NOW

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.