Search Issue Tracker
Fixed
Votes
7
Found in
5.0.1f1
Issue ID
687655
Regression
Yes
Using special folder named "~" throws warnings that the files inside it are ignored because the folder is not imported
How to reproduce:
1. Create a new project
2. Open the project /Assets folder using Explorer/Finder
3. Create a folder named '~'
4. Put some files in the '~' folder
5. Open the project in Unity
- Note the warnings for each file in the '~' folder in the Console: "Ignoring asset refresh of <pathtofile> because the folder it is in has not been imported yet!"
- The folder shouldn't be imported as it is a special function, but no warnings should be thrown as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment