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Fixed

Votes

2

Found in

Issue ID

733715

Regression

No

NetworkDiscovery object doesnt stop broadcast when destroyed.

Networking

-

The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene change while it is broadcasting, the transport layer is stuck in broadcast mode.

Comments (1)

  1. _Adriaan

    Oct 07, 2015 09:40

    I think the problem here is that if the object is destroyed right after StopBroadcast is called, the NetwordDiscovery.Update() is still in a while loop while it's variables are de-initialised. So... the problem here is that that while loop needs a check for that.

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