Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2019.4.2f1
2020.1
Issue ID
1261181
Regression
No
[macOS] Red artifacts appear in the Inspector when entering the fullscreen mode in Editor's Window
How to reproduce:
1. Create a project with the default 3D template
2. In the Editor, enter the fullscreen mode
Expected result: No artifacts are seen
Actual result: Red artifacts are seen in the Inspector Window
Reproducible with: 2019.4.9f1, 2020.1.0a18
Not reproducible with: 2018.4.25f1, 2020.1.0a19, 2020.1.4f1, 2020.2.0b1
Note: Editor Window's header seems to have a red tint after leaving the fullscreen mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Resolution Note:
Fixed in Unity 2020.1.0a19 and above