Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.6f2
Issue ID
708937
Regression
No
[IL2CPP] Queue.Dequeue and BinaryReader.ReadInt32 significantly slower than on Mono
To Reproduce:
1. Deploy the attached project (with debug symbols on) to an device.
2. Run the app with time profiler in Instruments and observe that some functions are significantly slower with Il2CPP than with Mono. On iPad mini 2 (iOS 8.4) (ARMv7):
IL2CPP:
Running Time Symbol Name
1160.0ms 20.9% BinaryReader_ReadInt32_m4980
Running Time Symbol Name
328.0ms Queue_1_Dequeue_m12_gshared
Mono:
Running Time Symbol Name
139.0ms m_System_Collections_Generic_Queue_1_int_Dequeue
Running Time Symbol Name
263.0ms m_System_IO_BinaryReader_ReadInt32
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment